Taking the mortuary building as the starting point, the Shadwell Project is, but not limited to the redesign of the interior. The project is composed of many inextricable pieces, which are generally categorised into two parts. The first part focuses on research and experimentation; the second one concentrates on giving a spatial response. 

Part I: I visited THE EXISTING, observing and taking a measurement of it, despite having realised that the building was being a victorian mortuary. With Alice, Nina, I have produced an OPPORTUNITY MAP surveying the site, and interviewing the residents in that neighbourhood. I have created a burial object, a SOUVENIR giving an impression of the existing site.

Through some non-traditional ways approaching this project, I have concluded the host building's and the site area's characteristics in some strange objects or artefacts, such as the SOCIAL DEVICE and the SYNTHESIS

These research and exploration have not only developed my skills and sensibilities as a designer and maker, but it has also allowed me to build up a deep engagement with the host building and the existing site. It has much informed about my design in PART II.

*This project has been included in the Governor's International Scholarship by Glasgow School of Art; Cultural and Art Learning Funding by Instituto Cultural de Macau.



During the Victorian period, the site was a mortuary building. It was once a small museum displaying exhibits about marine life, but it did not last long. These have left the hosting building some different skins and many exciting or even mysterious decorations on the facades. 


The 'Opportunity Map' is a non-traditional way to survey the location. I focus on investigating material waste in Shadwell. The map marks the significant waste comes from the Shadwell Market, fast-food restaurants, and hotels. They produce wasted cardboard, tins and disposable lunch boxes.

Responding to the 'Opportunity Map', and site history: being a mortuary, I have designed a 'Souvenir' - an object that recalls one's memory about this site. It is a funeral object and also a time capsule, made of different wasted materials found in Shadwell, will be decomposed and unlocked layer by layer when buried in the soil. 



Over the past few decades, the host building has been left empty and detached from the local community. Before reworking the space, I was asked to create a social intervention: a social device interacting both the building and the site. 

When surveying the nearby Shadwell Market, I was impressed by the market stalls, whose owners set up and dissemble their shops every morning and night. In an analogue way, I have made a disassembled device which has multiple purposes, and they are meant to address the realised problems in Shadwell, such as unhealthy dining habits, social distancing and material waste.



The Synthesis model is an abstract artefact, taking space as the medium, memorising the architectural characteristics scattered around in Shadwell. By being made of different material layers, it summarises the previous research and exploration of the material decomposition (the Souvenir). Those layers will then be decomposed chronologically by soil.